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help > RE: Clipping on overlays
Nov 1, 2016 07:11 PM | Chris Rorden
RE: Clipping on overlays
There are a couple ways to do this:
1.) Use the shader pull down menu at the top-left corner of the shader panel to select a shader that clips the overlay. For example, use the "edge_phong" shader instead of the "default" shader.
2.) Put a Shader into your shader folder that allows you to explicitly control whether or not the overlay should be clipped. For example, I have attached a modified version of the "Default" shader named "defaultClip" that includes a new checkbox named "overClip" - clicking this checkbox will set whether the overlay is clipped. Note you can also control this shader feature with a script, which makes creating animations easy (choose View/Scripting and then select "Shader.gls" from the Scripting window's "File" menu to see how to do this). By the way, if you use MacOS, the shader folder is hidden - you have to select the MRIcroGL application in the finder and then choose to "Show Package Contents".
1.) Use the shader pull down menu at the top-left corner of the shader panel to select a shader that clips the overlay. For example, use the "edge_phong" shader instead of the "default" shader.
2.) Put a Shader into your shader folder that allows you to explicitly control whether or not the overlay should be clipped. For example, I have attached a modified version of the "Default" shader named "defaultClip" that includes a new checkbox named "overClip" - clicking this checkbox will set whether the overlay is clipped. Note you can also control this shader feature with a script, which makes creating animations easy (choose View/Scripting and then select "Shader.gls" from the Scripting window's "File" menu to see how to do this). By the way, if you use MacOS, the shader folder is hidden - you have to select the MRIcroGL application in the finder and then choose to "Show Package Contents".
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Title | Author | Date |
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James Baxter | Jul 15, 2016 | |
Chris Rorden | Nov 1, 2016 | |