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help > RE: Display fNRIS optode locations on the rendered brain in MRICron
Jan 24, 2021 07:01 PM | Chris Rorden
RE: Display fNRIS optode locations on the rendered brain in MRICron
Looks like your normalization with the mesh is not great. You may
want to create a custom mesh for each individual. Regardless, you
will want to improve your normalization. This will depend on the
tools you use (SPM, FSL, ANTS, AFNI), and are beyond the scope of
this help list. You can adjust the transparency of a mesh with
respect to the nodes by adjusting the overlay sliders. If you
prefer Python scripts, the command gl.shaderxray will adjust
this property:
import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152.lh.mz3')
gl.edgeload('LPBA40.edge')
gl.clipazimuthelevation(0.3, 0, 130)
gl.nodesize(6, 1)
gl.edgesize(3,1)
gl.nodehemisphere(-1)
gl.azimuthelevation(250, 35)
gl.edgecolor('actc',1)
gl.nodecolor('blue',1)
gl.nodethresh(1.0,1.0)
gl.edgethresh(0.5,1.0)
gl.meshcurv()
gl.overlayminmax(1,-1,1)
gl.overlaycolorname(1,'surface')
gl.overlayinvert(1,1)
gl.overlaytranslucent(1, 1)
gl.meshhemisphere(-1)
gl.shaderxray(0.5, 0.5)
import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152.lh.mz3')
gl.edgeload('LPBA40.edge')
gl.clipazimuthelevation(0.3, 0, 130)
gl.nodesize(6, 1)
gl.edgesize(3,1)
gl.nodehemisphere(-1)
gl.azimuthelevation(250, 35)
gl.edgecolor('actc',1)
gl.nodecolor('blue',1)
gl.nodethresh(1.0,1.0)
gl.edgethresh(0.5,1.0)
gl.meshcurv()
gl.overlayminmax(1,-1,1)
gl.overlaycolorname(1,'surface')
gl.overlayinvert(1,1)
gl.overlaytranslucent(1, 1)
gl.meshhemisphere(-1)
gl.shaderxray(0.5, 0.5)
Threaded View
Title | Author | Date |
---|---|---|
Anyi Liu | Jan 22, 2021 | |
Chris Rorden | Jan 22, 2021 | |
Anyi Liu | Jan 23, 2021 | |
Chris Rorden | Jan 23, 2021 | |
Anyi Liu | Jan 24, 2021 | |
Chris Rorden | Jan 24, 2021 | |
Anyi Liu | Feb 3, 2021 | |
Chris Rorden | Feb 3, 2021 | |
Anyi Liu | Feb 3, 2021 | |