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help > RE: MRIcroGL is crushing when trying to run code
Aug 5, 2022 03:08 PM | Chris Rorden
RE: MRIcroGL is crushing when trying to run code
Be aware that Monterey has substantially restricted
application abilities to prevent malicious use. I wonder if you are
using a version of MRIcroGL that predates this operating system?
1. Are you using v1.2.20220720?
https://github.com/rordenlab/MRIcroGL/re...
2. What is the output when you select the About box, in particular I am curious about the CPU and GPU you are using. Can you please copy the whole text, it should look like this:
1.2.20220720 Cocoa ARM64 LLVM
Author: Chris Rorden
License: BSD 2-Clause
Version 11.6.5 (Build 20G527) MacBookAir10,1
Retina Scale: 1
Apple; OpenGL= 2.1 Metal - 71.7.1; Shader=1.20
2.1 Max 3D texture: 2048
Current texture: 155×193×200 23mb
1. Are you using v1.2.20220720?
https://github.com/rordenlab/MRIcroGL/re...
2. What is the output when you select the About box, in particular I am curious about the CPU and GPU you are using. Can you please copy the whole text, it should look like this:
1.2.20220720 Cocoa ARM64 LLVM
Author: Chris Rorden
License: BSD 2-Clause
Version 11.6.5 (Build 20G527) MacBookAir10,1
Retina Scale: 1
Apple; OpenGL= 2.1 Metal - 71.7.1; Shader=1.20
2.1 Max 3D texture: 2048
Current texture: 155×193×200 23mb
Threaded View
Title | Author | Date |
---|---|---|
makis | Aug 5, 2022 | |
Chris Rorden | Aug 5, 2022 | |