help > RE: Cubic interpolation
Dec 15, 2022  02:12 PM | Chris Rorden
RE: Cubic interpolation
Yes, MRIcroGL 1.2 uses the cubic interpolation algorithm described here:
  https://github.com/DannyRuijters/CubicInterpolationWebGL
This is enabled by moving the `Q`uality slider in the Render panel to either the left extreme or right extreme. You can use the preference option to set a default setting for this slider. There are six settings:

 0 = adaptive: poorest during interactions, best during pauses
 1 = poorest
 2 = poor
 3 = medium
 4 = better
 5 = best (cubic interpolation)

The computational cost for cubic interpolation is high, so I would only use it if you have a dedicated graphics card or are working with low resolution images.

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m rad Dec 15, 2022
RE: Cubic interpolation
Chris Rorden Dec 15, 2022
m rad Dec 16, 2022
Chris Rorden Dec 16, 2022
m rad Dec 16, 2022
m rad Dec 16, 2022