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help > RE: Cubic interpolation
Dec 15, 2022 02:12 PM | Chris Rorden
RE: Cubic interpolation
Yes, MRIcroGL 1.2 uses the cubic interpolation algorithm described
here:
https://github.com/DannyRuijters/CubicInterpolationWebGL
This is enabled by moving the `Q`uality slider in the Render panel to either the left extreme or right extreme. You can use the preference option to set a default setting for this slider. There are six settings:
0 = adaptive: poorest during interactions, best during pauses
1 = poorest
2 = poor
3 = medium
4 = better
5 = best (cubic interpolation)
The computational cost for cubic interpolation is high, so I would only use it if you have a dedicated graphics card or are working with low resolution images.
https://github.com/DannyRuijters/CubicInterpolationWebGL
This is enabled by moving the `Q`uality slider in the Render panel to either the left extreme or right extreme. You can use the preference option to set a default setting for this slider. There are six settings:
0 = adaptive: poorest during interactions, best during pauses
1 = poorest
2 = poor
3 = medium
4 = better
5 = best (cubic interpolation)
The computational cost for cubic interpolation is high, so I would only use it if you have a dedicated graphics card or are working with low resolution images.
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Title | Author | Date |
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m rad | Dec 15, 2022 | |
Chris Rorden | Dec 15, 2022 | |
m rad | Dec 16, 2022 | |
Chris Rorden | Dec 16, 2022 | |
m rad | Dec 16, 2022 | |
m rad | Dec 16, 2022 | |