Date: 2008-12-18 16:53 |
Priority: more information 1 |
Submitted By:
Hans Johnson (hjmjohnson)
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Assigned To: more information
Greg Harris (harrisgreg) |
Product: None | Operating System: None |
Version: None | Severity: None |
Resolution: Fixed |
Summary: more information Replace Rigid3DTransform with VersorRigid3DTransform in entire code
base |
Detailed description |
This is a low priority cleanup
operation. Currently we use the Rigid3DTransform and the default
holding transform type, and convert to the VersorRigid3DTransform
type at time of writing to disk. With the updated versions of
Versor.Set(Matrix) it is now possible to set these rotation
matricies directly from the angles with out instability at the
singularity points of rotations near pi.
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Response
Message |
Date: 2009-04-17 00:08
Sender: Hans Johnson
This has been addressed and
fixed.
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Attached Files:
Name |
Download | No Files Currently Attached | |
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Changes:
Field |
Old Value |
Date |
By |
Resolution | None | 2009-04-17 00:08 | hjmjohnson |
status_id | Open | 2009-04-17 00:08 | hjmjohnson | |
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