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help > RE: problems building vaa3d on mac osx 10.6.8
Aug 27, 2012 03:08 AM | Hanchuan Peng
RE: problems building vaa3d on mac osx 10.6.8
OK, now I made a new alpha-release of the Vaa3D 2.801 for Mac
(>=10.6.8)
http://penglab.janelia.org/proj/vaa3d/v2801/Vaa3Dinstall_2.801.app.zip
I tested it on my Mac 10.7.1 and it works well, including the Bioinformats IO plugin and Vaa3D_ITK Plugins.
-Hanchuan
Originally posted by Hanchuan Peng:
http://penglab.janelia.org/proj/vaa3d/v2801/Vaa3Dinstall_2.801.app.zip
I tested it on my Mac 10.7.1 and it works well, including the Bioinformats IO plugin and Vaa3D_ITK Plugins.
-Hanchuan
Originally posted by Hanchuan Peng:
not sure what was
your issue.
But I just double checked on two of my machine (10.6.8 and 10.7.1), no problem at all.
I will build a binary version and put online hopefully in the next few days, if not in early Sept, after some testing.
-Hanchuan
Originally posted by Aryeh Weiss:
But I just double checked on two of my machine (10.6.8 and 10.7.1), no problem at all.
I will build a binary version and put online hopefully in the next few days, if not in early Sept, after some testing.
-Hanchuan
Originally posted by Aryeh Weiss:
I will summarize as best I can where this
stadnds. Maybe it will be of benefit to someone.
I cannot just drop the Qt-4.7.1 directory into /usr/share/Trolltech , as there are all sorts of environment issues that would need to be resolved. I rebuilt Qt version 4.8.2 , and it is there, and it appears to work (at least, it has all teh things you have in the 4.7.1 directory that I downloaded).
Another issue is that after a failed compile of vaa3d, I cannot simply rebuild. Files are moved (mv) so that the second rebuild will fail to find things like the jar files. So I finally realized that I should save a fresh checked out archive before doing the build.
Now, I build with everything "fresh". It appears that the first problem is the following:
=========================================================
qmake -spec macx-g++ vaa3d64.pro " CONFIG+=x86_64"
make -B -j4
=========================================================
./build.macx: line 288: qmake: command not found
make: *** No targets specified and no makefile found. Stop.
cp: v3d64.app/Contents/Resources/.: No such file or directory
cp: vaa3d64.app/Contents/Info.plist: No such file or directory
cp: ./v3d/vaa3d64.app: No such file or directory
Find released_plugins_more linker folder...
=========================================================
Now build standard vaa3d plugins
=========================================================
5dstackconverter/
===============================
build_plugindemo.sh: line 52: qmake: command not found
make: *** No rule to make target `clean'. Stop.
ada_threshold/
===============================
build_plugindemo.sh: line 52: qmake: command not found
make: *** No rule to make target `clean'. Stop.
and then this continues for a long time with all of the plugins.
So we start with
qmake -spec macx-g++ vaa3d64.pro " CONFIG+=x86_64"
Once this fails, there will be no .app file.
There must something in the environment variables or directory structure on my machine that differs from yours.
If you have a compiled vaa3d.app which includes the bioformats plugin, I would love to try it.
If not, I will check occasionally for a new version vaa3d on the web site.
In any case, vaa3d will not build on my machine, and if I have the only mac for which this is true, then I will never solve this problem.
Thank you for the efforts you have made to solve this problem.
--aryeh
I cannot just drop the Qt-4.7.1 directory into /usr/share/Trolltech , as there are all sorts of environment issues that would need to be resolved. I rebuilt Qt version 4.8.2 , and it is there, and it appears to work (at least, it has all teh things you have in the 4.7.1 directory that I downloaded).
Another issue is that after a failed compile of vaa3d, I cannot simply rebuild. Files are moved (mv) so that the second rebuild will fail to find things like the jar files. So I finally realized that I should save a fresh checked out archive before doing the build.
Now, I build with everything "fresh". It appears that the first problem is the following:
=========================================================
qmake -spec macx-g++ vaa3d64.pro " CONFIG+=x86_64"
make -B -j4
=========================================================
./build.macx: line 288: qmake: command not found
make: *** No targets specified and no makefile found. Stop.
cp: v3d64.app/Contents/Resources/.: No such file or directory
cp: vaa3d64.app/Contents/Info.plist: No such file or directory
cp: ./v3d/vaa3d64.app: No such file or directory
Find released_plugins_more linker folder...
=========================================================
Now build standard vaa3d plugins
=========================================================
5dstackconverter/
===============================
build_plugindemo.sh: line 52: qmake: command not found
make: *** No rule to make target `clean'. Stop.
ada_threshold/
===============================
build_plugindemo.sh: line 52: qmake: command not found
make: *** No rule to make target `clean'. Stop.
and then this continues for a long time with all of the plugins.
So we start with
qmake -spec macx-g++ vaa3d64.pro " CONFIG+=x86_64"
Once this fails, there will be no .app file.
There must something in the environment variables or directory structure on my machine that differs from yours.
If you have a compiled vaa3d.app which includes the bioformats plugin, I would love to try it.
If not, I will check occasionally for a new version vaa3d on the web site.
In any case, vaa3d will not build on my machine, and if I have the only mac for which this is true, then I will never solve this problem.
Thank you for the efforts you have made to solve this problem.
--aryeh
Threaded View
| Title | Author | Date |
|---|---|---|
| Aryeh Weiss | Aug 22, 2012 | |
| Hanchuan Peng | Aug 23, 2012 | |
| Aryeh Weiss | Aug 24, 2012 | |
| Hanchuan Peng | Aug 24, 2012 | |
| Hanchuan Peng | Aug 24, 2012 | |
| Aryeh Weiss | Aug 26, 2012 | |
| Hanchuan Peng | Aug 27, 2012 | |
| Hanchuan Peng | Aug 27, 2012 | |
| Aryeh Weiss | Aug 27, 2012 | |
| Aryeh Weiss | Aug 26, 2012 | |
