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help > RE: Surface Rendering
Apr 27, 2023 12:04 PM | Chris Rorden
RE: Surface Rendering
If you choose Scripting/Templates/fmri_mesh menu item you get
something that is close. You would want to use the 'Toon' cel
shader and set the mesh color to green. With these changes the
script becomes:
import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152.rh.mz3')
gl.overlayload('motor_4t95mesh.rh.mz3')
gl.overlaycolorname(1, 'red')
gl.shaderxray(1.0, 0.3)
gl.azimuthelevation(110, 15)
gl.meshcurv()
gl.meshcolor(128,192,128)
gl.shadername('Toon')
import gl
gl.resetdefaults()
gl.meshload('BrainMesh_ICBM152.rh.mz3')
gl.overlayload('motor_4t95mesh.rh.mz3')
gl.overlaycolorname(1, 'red')
gl.shaderxray(1.0, 0.3)
gl.azimuthelevation(110, 15)
gl.meshcurv()
gl.meshcolor(128,192,128)
gl.shadername('Toon')
Threaded View
| Title | Author | Date |
|---|---|---|
| johezz | Apr 26, 2023 | |
| Chris Rorden | Apr 27, 2023 | |
| johezz | May 1, 2023 | |
| Chris Rorden | May 1, 2023 | |
