help > RE: loading 4D data
Jul 19, 2016  09:07 AM | raju bhai
RE: loading 4D data
Hello,

I am having 4 dimensional image in the format of .dat file Extension(Binary Data). Could you please tell me the solution to how to load the Image(.dat file) to VAA3D. 

Thanks in advance.

Originally posted by Hanchuan Peng:
Ok, normally we store a 3D image stack, which includes X,Y,Z, into one SINGLE file. This can be stored as 3D TIFF format, or as a Vaa3D's Raw file. Each file can also has a color channel (which will make it actually a 4D image stack).


Then, each time point corresponds to a single image stack file. Each image stack has the naming convention xxx_001.tif, xxx_002.tif, ...

Then use the import function in my last msg to load the data into "Color Channel". Suppose you have 100 time points, each is a 4D image stack of the size 512 x 300 x 400 x 2 (in the order of X, Y, Z, and C). Then after importing, in the tri-view main window you will see the loaded data has 2*100 = 200 color channels. Ignore that, as the software actually knows the loaded data has 100 time points! Then when you open the 3D viewer window, you can see the 3D rendered data has 100 time points and 2 color channels, and 400 z-slices!

-Hanchuan


Originally posted by Crystal Davey:
1. I mean X,Y,Z, and T, where T is time.
2. What I am unsure of is how to sequence the files since I have Z and T. For each Z there are multiple Ts so how do you sequence the files? So in the example of xx_01.tif, xx_02.tif are these different time points or different Z slices?  

Thanks,
Crystal

Threaded View

TitleAuthorDate
Crystal Davey Jan 28, 2013
Hanchuan Peng Jan 28, 2013
Crystal Davey Jan 28, 2013
Hanchuan Peng Jan 28, 2013
RE: loading 4D data
raju bhai Jul 19, 2016
Hanchuan Peng Jul 19, 2016
raju bhai Jul 25, 2016
Alessandro Bria Jul 25, 2016
Hanchuan Peng Jul 25, 2016